Photoshop Sprite Sheet Generator Script Released

John WordsworthProgramming, ProjectsLeave a Comment

Photoshop Sprite Sheet Generator Script in Action

Yesterday I used Photoshop to put together a basic 12 frame animation for a 2D game that a friend and I are working on. I had the animation playing nicely from within Photoshop CC and just wanted to export that animation as a simple Sprite Sheet for use within the … Read More

John WordsworthPhotoshop Sprite Sheet Generator Script Released

Sprite Font Builder – Version 0.8.0 Released

John WordsworthProjects, Sprite Font BuilderLeave a Comment

Sprite Font Builder Version 0.8.0 for Windows

Originally intended as a small spare-time project to learn more about the Qt framework, Sprite Font Builder ended up growing bigger than I had originally imagined. I wanted to add something to this application to make it stand out from other bitmap font creators… Sprite Font Builder is a cross-platform application for … Read More

John WordsworthSprite Font Builder – Version 0.8.0 Released

Sprite Font Builder Preview

John WordsworthProjects1 Comment

sfb-featured-image

I thought it was about time I got back to posting some updates about progress on side projects that I’ve been working on lately. One of those projects is an update to a really old C# application that I wrote a few years ago. I never really got around to … Read More

John WordsworthSprite Font Builder Preview

Fixing iOS App Store email ‘Invalid Binary – Invalid Signature’ after submission

John WordsworthiOS Development, Programming1 Comment

ios-invalid-binary-featured

While working on a recent iOS App (an app called APEX - for medical research, if you’re interested), I ran across an infuriating problem – we could submit our app to the App Store and the application bundle even verified correctly before submission. However, shortly after the app was uploaded, we … Read More

John WordsworthFixing iOS App Store email ‘Invalid Binary – Invalid Signature’ after submission

Plist Pad 0.1.0 – Plist Editor for Windows Released

John WordsworthProjectsLeave a Comment

Plist Pad is a Propertly List / Plist file editor for Windows (and soon, OSX and Linux). It is intended to bring a friendly and simple to use interface to Plist editing on operating systems other than OSX and will provide a number of features in the future to make … Read More

John WordsworthPlist Pad 0.1.0 – Plist Editor for Windows Released

Legend of Grimrock Graphics Atlas Toolkit (Mod-Tool) Release

John WordsworthGrimrock ModdingLeave a Comment

Legend of Grimrock is a modern take on the classic dungeon crawling RPG in the style of Dungeon Master and Eye of the Beholder. Today is the release of version 0.1.2 of the Grimrock Graphics Atlas Toolkit (GGAT), an application built on Qt and the Nvidia Texture Toolkit to collate PNGs into graphics atlas files and then export them as DDS files for use in Legend of Grimrock mods.

John WordsworthLegend of Grimrock Graphics Atlas Toolkit (Mod-Tool) Release

Adding charts to your iPhone / iPad App using Core Plot 0.9

John WordsworthiOS Development, OSX Development91 Comments

It’s unfortunate that Apple do not provide a charting library bundled with their frameworks, for I suspect that would save many developers the trouble of finding a charting library and deciphering the documentation. I’ve come to the conclusion that CorePlot is the best bet at the moment – it’s powerful and … Read More

John WordsworthAdding charts to your iPhone / iPad App using Core Plot 0.9

Wrapping Box2D Debug into a Cocos2D Layer

John WordsworthiOS Development17 Comments

When I first started integrating Box2D into my Cocos2D project, I found the whole process a little jarring. While I’d used C++ before, this was the first time I’d seen it mixed with Objective-C. This code snippet simply wraps the standard Box2D Debug calls from GLES-Render.h (included with Cocos2D) in … Read More

John WordsworthWrapping Box2D Debug into a Cocos2D Layer