Ikaroids was a fast-paced arcade shooter that I developed with a friend when we started our own company, Iron Star Media Ltd. The game was developed using XNA and C# and was released on the Xbox Live Indie Games platform. I was responsible for all of the code and scripting that went into Ikaroids, from the overall engine and level architecture to development of low-level systems, such as a custom 2D physics engine.


One of the boss fights from Ikaroids on Xbox 360.

Unfortunately, the Xbox Live Marketplace was closed down recently, but you might still be able to see the page for some time at the following address.

Ikaroids on the Xbox Live Marketplace

I hope to release a version of the game ported to use the Mono-based game platform, just for fun!