Musings of a Game Developer

Latest Post

Hello Mac, Bye Bye Hash Key?

Just a couple of days ago saw the acquiring of my new Intel MacBook. It wasn’t many hours into using my new piece of hardware that I set myself back to work – some web-design and CSS work was in dire need of completion.Now, there are a few keys that have been moved around on the Mac keyboard compared to my old laptop, and it’s still not unusual for me to have a hunt around the keyboard for a button that I need. The most interesting situation came, however, when it was time to define some CSS elements requiring the Hash Key.

My usual reflex didn’t insert a #, so my eyes headed south. A minute passed and I scanned every key afore me. No sign of a hash – I must have missed it, so I look again. Nothing! Luckily, a friend of mine has a mac, so knows that the ‘intuitive’ short-cut is infact Alt-3.

However, had I not had that support there, I would’ve been rather aggravated. I hope this saves someone some hair-pulling at a later date!Otherwise, my experience with the MacBook has been sterling. It runs very smooth, and most interestingly – everything integrates exceptionally well – even integrating with windoze. If I click on Network Shares, the drives appear instantly, and doesn’t freeze my entire PC just to browse these shared folders. PDF’s no longer freeze my browser, and I can use Firefox just to remind me of my old laptop.

More to come at a later date – but my current mission is to program a Dashboard Widget and some Cocoa demos to see what Mac Development is like.

5 Responses

Recent Posts

Recent Comments

Timothy Kellar: Great write up. The iPhone is truly awesome and I don't like being without it. This time last year I had jumped in a pool with my iPhone and it was dead. I had to wait 10 days before I was able to get...

iPhone Coding – Sending In Application Email: [...] iPhone Code Snippets – Launching Safari and Other Apps [...]

John Wordsworth: Many thanks Wazoo - I'll update this article to point to the MSDN entry when I've ironed out the last few bugs from the blog design! I'm hoping to start on some articles based on things that I learnt from...

Kaffeevollautomaten: Thank you for your help!

wazoo: Thanks for this code..it did help me in XNA GS3.1, but not in 4.0 CTP. Did some googling and came across this entry in the MSDN. http://msdn.microsoft.com/en-us/library/bb199094(v=XNAGameStudio.40).aspx hth!

Aidin: Hi, thanks, it helped me!

Paul: Thanks, worked like a charm!

Wipeless: Thanks, works for what I need!

drozzy: Why can't I put it into Content folder? I put it in there and selected "Copy if newer" and can load it fine with "Game.Content.RootDirectory" + "levels/level1.txt" path?

fade3e@live.com: nvm, im stupid i got it to work, thamks ,much

fade3e@live.com: i am having trouble reproducing this on the zune it keeps hanging at StreamReader streamReader = new StreamReader(CustomerDir); the error is An unhandled exception of type 'System.IO.IOException' occurred...

Michael: Thanks a lot! Great, helpful, clear instructions!

mat redvers: Thanks for the info for network3 mms settings. i couldnt find the .cab installer on xda anywhere? this worked perfectly

mauricio: Thank you man, I really appreciate this peace of help since you explained it in a very comprehensive way.

Kris: This helped me out. Thanks!